Meta shows off VR headset prototypes that push resolution, brightness, size and focus to the limit
Meta continues to develop the hardware foundations of the Metaverse and today CEO Mark Zuckerberg showed off several prototypes. Most of them are designed to test one particular feature that the team considers essential to rendering lifelike VR.
The first prototype is dubbed "Butterscotch" and its focus is on increasing the pixel count to achieve what the team calls "retinal resolution". That is around 60 pixels per degrees. The prototype achieved 55px/deg, using 2.5 times as many pixels as the Quest 2 that cover only half the field of view. Anyway, the goal is for the display to be sharp enough to let users with 20/20 vision read the smallest letters on an eye test chart.
Half Dome tries to solve another problem - our eyes change focus as we shift our gaze from nearby objects to faraway ones and vice versa. This prototype uses eye tracking and varifocal optics to give virtual scenes a natural feeling of depth.
Then there is Starbursts, which just may be the first VR headset to support HDR. It's only a prototype, of course, but as Zuckerberg explains, real life scenes are often brighter than what high end TVs and displays can output. Starburst can reach 20,000 nits of brightness, though consumer devices may settle for a more comfortable 10,000 nits (that is still 10 times brighter than most smartphones).
The last prototype shown is Holocake 2, a working VR headset that can already handle PC VR games. It is the thinnest and lightest VR headset built by Meta so far, but the dream is to use a holographic lens, which will reduce thickness even more.
Here are the four prototypes demonstrated by Zuckerberg himself:
( Details and picture courtesy Source , the content is auto-generated from the RSS feed.)
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